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The Mamba does have some strengths in combat, in particular it carries a more powerful array of hardpoints than the FDL all of them are dorsally-mounted which gives it excellent fire arcs for its weapons. My FDL would perform better in a HazRES or CZ as it is more efficient at fighting smaller ships due to the superior maneuverability and the medium hardpoints which are optimal against small or medium targets. The FDL has better maneuverability, presents a smaller target and has a more balanced array of hardpoints for most types of combat. The FDL is a superior combat machine in most cases. Most of the criticism about the ship seems to relate to it not being "better" than the FDL. It also looks and sounds amazing while doing it. It does one thing exceptionally well, and that is going fast in a straight line.
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After around 12 hours of jumping, mat trading, engineering and outfitting my new Mamba I ended up with this: The design just looked too amazing to ignore however and I finally decided I'd give it a try. Since I had run out of legacy modules to outfit new ships (I had used the last remaining ones on my Krait) and I was low on the high-grade mats I would need to Engineer it properly at first I thought I'd just pass on the ship. However it had been getting a lot of criticism for being a "less maneuverable" version of the FDL with only a marginal speed advantage as well as having heat management issues. The Mamba's design also looks amazing which was another major selling point. Then I saw the Mamba and thought that the idea of a fast "racing" medium ship built for straight-line speed was worth taking a look at since it filled a new type of ship niche in the game. I figured my Krait would likely remain parked for another several months until we got some meaningful new gameplay content. After we learned that carriers were cut from 3.3 I wasn't particularly looking forward to anything else from the last season of Beyond.
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